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If you have the inclination, this will allow you to knock out village merchants and rob them of their crowns and a few items, but you won’t get to loot the entirety of their stock. Doing so will count as a murder within the planned crime system.
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To sum it up, it wouldn’t be wise to spend so much resources on a feature that would be ignored by most players.Īlthough, it will still be possible to attack these NPCs - upon being brought down to 0% HP, they’ll become comatose, regaining their senses once their Health regenerates to a certain threshold.
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It would also require a huge amount of context-dependent dialogues, visual changes to the settlements, and so on. NPCs within the settlements will remain unkillable, since doing otherwise might potentially prevent the players from being able to progress. The amount you have to pay or the time you must serve depends on the severity of your crimes.Īll NPCs outside of settlements will be killable - any patrol or a merchant that you encounter on the road can be murdered and looted for an immediate gain. You can atone for your crimes by doing one of the following: pay a fine or go to jail.
For instance, a murder can negate the Reputation gain from completing a few dozen contracts and will make the locals hate you. The amount lost depends on the severity of a crime. Every crime has a number of consequences:
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